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Science Fiction Media, Popular Culture and Real-world Technological Change — A symbiotic relationship
由科幻媒體、流行文化以及真實科技世界的變異糾結而成的共生關係
Philipp Jordan (US)
菲利普‧喬丹 (美國)

Presentation synopsis 演說概要

Science Fiction Media, Popular Culture and Real-world Technological Change — A symbiotic relationship

This presentation will provide an overview of my research outputs and contributions regarding the relationship between Science Fiction and Computer Science research or broadly spoken, the utilization of popular culture in science communication. Among others, my research has investigated the linkage of some of the most popular Science Fiction franchises, including Star Trek, in relationship to Computer Science research. I have also studied the utilizations of fictional robots in `real-world’, robotics research and conducted large-scale explorations of science communication for traces of literary and audio-visual Science Fiction.

My talk will thus provide a broad introduction to Science Fiction with an emphasis on real-world science applications. I will strive to highlight certain key publications, research results, and fascinating insights I gathered in my studies over the years and will then proceed to discuss the opportunity of Science Fiction for future Computer Science, as well as Technology Ethics Education. For the following discussion, I look forward to an open, stimulating, and fruitful exchange of thoughts and ideas with the moderator and panel audience with regard to the future applications, challenges, and potentials of Science Fiction materials in relation to the ever-evolving, 21st Century Information Society.

由科幻媒體、流行文化以及真實科技世界的變異糾結而成的共生關係

是次演說將概述我在遊走在科幻小說及計算機科學之間的硏究成果,或且在廣義上說,如何在科學通訊中運用流行文化。在我的其中一些研究調查中,我查究過一些全球流行的科幻小說與計算機科學研究之間的關聯,當中也包括《星際迷航》,我還研究了虛構的機器人在真實世界中如何被利用,以及延展至機器人硏究,並在文學和視聽科幻小說的痕跡與素材上進行大量的科學通訊傳播探索。

是故我的演說中將以現實科學應用的觀點出發,對科幻小說進行廣泛的介紹。當中我會強調多年來研究中收集到的某些關鍵出版刊物、介紹研究的成果以及分享一些有趣的見解,然後再就科幻小說對未來計算機科學以及技術倫理教育的機會作出進一步深入討論。我期待與硏討會主持和與會者就科幻材料在不斷發展的廿一世紀訊息社會中的未來應用、挑戰與潛力進行開放、刺激及有成效的思想交流和討論。

Speaker bio 講者簡介

Dr. Phil Jordan earned his Ph.D. in Communication and Information Sciences with specializations in human-computer interaction, communication theories, and social informatics from the University of Hawaii at Manoa. His research on science fiction and computer science research has earned media mentions by the MIT Technology Review and the Forbes Technology Council. Phil has instructed multiple iterations of ICT/research methods classes and contributed to a diversity of UX projects for special target audiences in the past. With more than 8 years of experience in applied and academic research in international settings, Phil is an expert in the area of UX best practices, qualitative and quantitative research methodologies in human-computer interaction, interaction design, and accessibility studies.

菲利普‧喬丹博士在夏威夷大學馬諾阿分校獲得通訊及訊息科學博士學位,專注於人機互動、通訊理論及社會訊息學。他對科幻小說和計算機科學的研究曾刊登於麻省理工學院技術評論與福布斯技術委員會刊物。他過去曾多次教導過訊息通訊技術/研究方法的學科,也曾指導過多個為特定目標群眾所設計的多樣用戶體驗項目。擁有超過八年的國際學術及應用研究經驗,他是一位用戶體驗、人機互動定性定量硏究方案、互動設計以及無障礙研究領域的專家。