Since the Prix Ars Electronica began in 1987, computer animations have been among the essential elements of our annual worldwide media art competition. The awarded works selected by a jury of experts from among thousands of submissions do not only fascinate the visitors of the renowned Ars Electronica Festival every year. With the “Ars Electronica Animation Festival on Tour”, we’re presenting a selection of outstanding animations for educational institutions, film festivals and cultural organizations together with the participating artists and in cooperation with the Austrian Federal Ministry for European and International Affairs.
自1987年電子藝術大奬Prix Ars Electronica開辦以來,電腦動畫一直是我們每年全球媒體藝術競賽的重要元素之一。由專家評審團從數以千計的參賽作品中選出獲奬的精選,每年均吸引著藝術節的與會者以及其他來自世界各地的單位。通過世界巡迴放映,我們將與參賽藝術家、奧地利聯邦歐洲與國際事務部一起合作,把優秀動畫作品呈獻給各地的教育機構、電影節及文化組織。
電子劇院 – 精選版 (67分鐘)
Since 1987, the Electronic Theatre has compiled a large number of submissions from all over the world, providing an up-to-the-minute survey of animation art in the context of technology and society. It impressively illustrates the dynamic development of artistic computer animation over the past three decades as well as the expansive growth of various fringe areas. A glance at the works selected this year shows a broad range, from animation in the context of performance and installations to real-time animation and multifaceted, subject-based discussions.
自1987年以來,電子劇院匯編了大量來自世界各地的作品,呈現了技術和社會背景下的動畫藝術的最新發展趨勢。放映項目說明了過去三十年來電腦動畫的動態發展,以及各種邊緣領域的擴張性增長。縱觀今年入選的作品,範圍廣泛,包含從富有表演元素的動畫作品以至實時動畫裝置,以及多層面的主題討論。
都是你的
KUNO Yoko
Miwa Matreyek (US 美國)
All Music 音樂 :
Morgan Sorne (US 美國)
Prix Ars Electronica 2020 / Golden Nica
電子藝術大賽 2020 / 金奬
09:03
Further pushing her signature technique of layered projections, Miwa Matreyek creates an emotional, dream-like meditation on climate catastrophe and the Anthropocene - the proposed current era where human influence has effected almost all realms of earth’s natural systems. Miwa’s shadow traverses macro and micro scales, as her silhouette shape-shifts to experience the world from various perspectives. An earth overflowing with trash. A person drowning in a plastic-filled ocean. A school of fish caught in a trawling net. The work will be an emotionally impactful, embodied illustration of news headlines we see every day, and the complex harm humanity causes to the world – and what it might mean for all of us; humanity, as well as other life, and the earth itself — to be living in this changing world.
This project is supported by a 2019 Princess Grace Foundation Special Projects Grant.
Miwa Matreyek進一步推展她的標誌性技術 – 分層多重投映,創造了一部關於氣候災難和「人類世」 - 概念建議在這個時代人類的影響幾乎效響了地球自然系統的所有領域。Miwa的影子穿越了宏觀與微觀的尺度,她的身影變幻莫測,從不同的角度體驗了整個世界。滿溢垃圾的地球、一個在充滿塑料的海洋中快淹死的人、一群被拖網捕撈的魚;作品將是對我們每天看到的新聞頭候的情衝擊與體現,以及人類對世界造成的複雜傷害,到底這對所有人來說意味著什麼?人以及其他的生命體,還有地球本身,是如何生活在這個不斷變化的世界上。
一般快樂
Maja Gehrig (CH瑞士)
電子藝術大賽 2020 / 卓越奬
07:03
During a PowerPoint presentation, statistical diagrams are breaking free from their restrictive coordinates. A trip into the sensual world of statistics begins.
在一個PowerPoint的演講中,統計圖表正從其限制性的坐標中掙脫出來, 一場進入統計學的感性世界之旅要開始了。
Randa Maroufi (MA/FR 摩洛哥/ 法國)
電子藝術大賽 2020 / 卓越奬
19:00
Bab Sebta (Ceuta's gate) consists of a series of reconstructed situations based on observations made on the border of Ceuta, a Spanish enclave on Moroccan soil providing the scene for an intense trafficking of manufactured goods, sold at discounted prices. Every day, thousands of people work there.
Bab Sebta (邊關之門)由一系列基於休達邊境的觀察和重建的場景所組成,休達是摩洛哥土地上的一塊西班牙飛地 (即與本身國土不接壤的地域),這片地域密集地提供了販賣製成品的場景,每天都成千上萬人在那裡工作。
樁
Toby Auberg (SE 瑞典)
電子藝術大賽 2020 / 優異奬
03:23
Water then food. Agriculture then industry. Old then new. Critical then extra. Simple to complex. Concrete to abstract. Dirt to clouds. Real to unreal.
先是水然後是食物。農業然後是工業。舊的然後到新的。關鍵的比額外的先。簡單才到複雜。實在的到抽象的。塵埃到雲兒。真實到不真實。
遞迴真相
Rachel Rossin (US 美國)
電子藝術大賽 2020 / 優異奬
02:55
Recursive Truth is a video work based on generative AI research, using video game mods and deep fakes to explore loss, memory, and truth as a medium. Bugs created inside the work expose the fragility of memory and ultimately either destroy the video game or function only as visual gags.
《遞迴真相》是一部基於生成人工智能的研究的視頻作品;透過使用視頻遊戲模組和深偽技術作媒介去探索失去、記憶及真相。在作品裡的故意放的漏洞(bugs)暴露了記憶的脆弱性,要麼成為致命摧毀遊戲的一環又或且只是作為視覺插曲去出現。
串平行
Max Hattler (DE 丹麥 / HK 香港)
電子藝術大賽 2020 / 優異奬
09:00
This experimental animation approaches Hong Kong’s built environment from the conceptual perspective of celluloid film, by applying the technique of film animation to the photographic image. The city’s signature architecture of horizon-eclipsing housing estates is reimagined as parallel rows of film strips: Serial Parallels.
這部實驗動畫從電影膠片的概念出發,通過將電影動畫技術應用於攝影圖像接近香港的建築環境。作為這個城市的標誌性建築屋苑被重新想像成為一排排平行的電影膠片:串平行。
失身記 (VR屏幕的截圖摘錄)
Hsin-Chien Huang (TW 台灣)
由台灣文化內容策進院支持
Prix Ars Electronica 2020
電子藝術大賽 2020 / 優異奬
05:00
Bodyless is based on the director’s memory during Taiwan’s martial law period in the 1970s. Although the era has passed, new technologies follows suit. The old autocracy and new digital surveillance are fused into a dark oppression against folk’s beliefs. The human qualities were simplified with few characteristics recognised by the ruling class.
《失身記》是基於導演在1970年代對台灣戒嚴時期的記憶而創作的;即便那時代去已過去,新科技來到﹐舊的專制制度與新的數位監控交織成對民間信仰的暗黑壓迫。人的品質被簡化,只有少數被統治階級所認可。
Sine Özbilge (TR土耳其), Imge Özbilge (TR土耳其)
由台灣文化內容策進院支持
Prix Ars Electronica 2020
電子藝術大賽 2020 / 優異奬
09:50
A girl’s online dating quest in search of love and show-cases many contemporary phenomena such as social media, hipster culture, speed dates, cyber love and post-net attitudes.
女孩在網上找尋愛情的過程中,展示了許多當代觀象,像社交媒體、潮人文化、快速約會、網戀以及後網絡態度。