Outstanding Shorts from Ars Electronica Animation Festival 2017: LATE NITE
Ars Electronica動畫節2017短打: 晚夜
Just the thing for after dark! Some are disrespectful and satirical — a case of regicide, a Hieronymus Bosch reinterpretation, the horror of a bald spot. Nevertheless, it’s not all meant to be dead serious; there’s some funny stuff on this late-night lineup too.
只有在天黑之後! 有些是不尊重以及諷刺的 – 在大逆的情況下,一個對Hieronymus Bosch的重新解釋、關於禿點的可怖。儘管如此,並非想要絕對的嚴肅; 這個深夜陣容也有一些有趣的東西在裡頭。
About Ars Electronica Animation Festival 2017
關於Ars Electronica動畫節2017
The nearly 1,200 entries submitted for prize consideration to the Prix Ars Electronica’s Animation category in 2017 posed a substantial quantitative challenge to both the organizational staff and the jurors. An elaborate round of preliminary screenings involving the jurors as well as the Animation Festival curators succeeded in reducing the field to a manageable level. The outcome was a rather short list of 212 films that were screened by the jury. These also formed the basis of the eight themed programs in Animation Festival 2017.
Conceptually, technologically, formally and substantively, the works submitted to the Prix in 2017 cover the entire fascinating spectrum of what computer animation is and does today.
Impressive above all are the works that also demonstrate alternative presentation possibilities, those that somewhat loosen the bonds of a cinematic narrative’s screen-based nature. Large-format mappings — whether open-air or in the context of a museum — have become significant factors in the artistic event realm. Installations as well as performance projects are expanding long-prevailing concepts of what constitutes computer animation. Due to technologies that are now more affordable than ever, VR has become a new field for artists. And gaming, a hybrid at the nexus of art and play — as the 2017 Golden Nica winner David O’Reilly demonstrates in Everything — is another step in opening up this genre to media art.
2017年提交給Prix Ars Electronica電子藝術大獎的近1200個參賽動畫作品對組織工作人員和評審員構成了巨大的數量挑戰。一系列精心的初步篩選,包括評審員和動畫節策展人,成功地將該領域縮小到可控水平。結果是由評審團篩選的,相當短的212部電影名單。這些也是2017年動畫節2八大主題節目的基礎。
從概念上、技術上、正式上和實質上來說,2017年提交給電子藝術大獎的作品涵蓋了當今電腦動畫的全部精彩內容。
令人印象深刻的是那些也展示了替代演示可能性的作品,這些作品有點放鬆了基於屏幕性質的電影敘事的紐帶。大型格式的映射 —— 無論是露天或是在博物館的背景下 —— 這已成為藝術活動領域的重要因素。安裝和性能項目正在擴展構成電腦動畫的長期概念。由於現在的技術比以往更加實惠,VR已成為藝術家的新領域。而遊戲、藝術和遊戲的混合 —— 正如2017年尼卡金獎得主David O’Reilly在《Everything》中展示 —— 是向媒體藝術開放這一類型的又一進步。